Ability Compairison

There was a request to place each of the old abilities next to the new versions for ease of review.

 

2022 Abilities

2023 Abilities

Ability Armor – Ability Armor gives 1 point of global armor. Maximum of 3 ability armor total. | Ability Type = Magical | Duration = All Day | Range = Self | Casting Time = 10 sec | Uses Per Day = 3

Ability Armor – Target gains 1 point of global armor. Maximum of 3 ability armor total. | Resist Type – Physical | Duration – All Day | Range – Self | Casting Time – 10 sec | Uses – 3

Alchemy – Crafting ability. Uses per day cannot be regained. With each use a player may craft a single Tier 4 or 5 recipe. | Ability Type = Craft | Duration = Instant | Range = Self | Casting Time = 1 min | Uses Per Day = 5

Alchemy – Caster may craft Apprentice Alchemy recipes. There is no limit to uses. | Resist Type – None | Duration – Instant | Range – Self | Casting Time – 1 min | Uses – 5

Apply Alchemy – Allows a player to skillfully apply a poison/potion to a weapon. | Ability Type = Physical | Duration = Instant | Range = Touch | Casting Time = 1 min | Uses Per Day = 3

Apply Alchemy – Allows a player to skillfully apply a poison/potion to a weapon. | Ability Type = Physical | Duration = Instant | Range = Touch | Casting Time = 1 min | Uses Per Day = 3

Artificing – Crafting ability. Uses per day cannot be regained. With each use a player may craft a single Tier 4 or 5 recipe. | Ability Type = Craft | Duration = Instant | Range = Self | Casting Time = 1 min | Uses Per Day = 5

Magitech – Caster may craft Apprentice Magitech recipes. There is no limit to uses. | Resist Type – None | Duration – Instant | Range – Self | Casting Time – 1 min | Uses – 5

Artisan – Crafting ability. Uses per day cannot be regained. With each use a player may craft a single Tier 4 or 5 recipe. | Ability Type = Craft | Duration = Instant | Range = Self | Casting Time = 1 min | Uses Per Day = 5

Artisan – Caster may craft Apprentice Artisan recipes. There is no limit to uses. | Resist Type – None | Duration – Instant | Range – Self | Casting Time – 1 min | Uses – 5

Barrier – Caster forms a stationary energy shield 10 feet in diameter that lasts for 1 hour. Caster can force others to stay out of the circle, but cannot force anyone to stay within it. | Ability Type = Magical | Duration = 1 hr | Range = Area of Effect | Casting Time = 30 Sec | Uses Per Day = 2

Barrier – Caster forms a stationary energy shield 10 feet in diameter. Caster can force others to stay out of the circle, but cannot force anyone to stay within it. No spells or attacks may pass through the barrier from either direction. | Resist Type – Mystical | Duration – 1 hr | Range – Area of Effect | Casting Time – 30 Sec | Uses – 2

Battle Partner – Allows a player to share and combine their physical armor pool with another non-hostile player for a 1 hour. This ability cancels if the players move 10 feet away from each other. Players must call armor point numbers out loud. This ability remains even if your partner is defeated, so long as the player remains within 10 feet of the body. | Ability Type = Physical | Duration = 1 hr | Range = Touch | Casting Time = Instant | Uses Per Day = 2

Battle Partner – Target player(s) and caster are affected by this ability and receive the current armor value of the individual with the highest total. This includes physical and Ability Armor | Resist Type – Physical | Duration – 1 Min | Range – Touch | Casting Time – Instant | Uses – 2

Berserk – Causes target to blindly attack the nearest creature. | Ability Type = Mental | Duration = 10 sec | Range = Point | Casting Time = Instant | Uses Per Day = 1

Removed, See updates to Rage.

Blind – Target cannot use any ability that is not Self, Line of Sight, or Area of Effect. Do not cover your eyes. This is a safety issue. | Ability Type = Magical | Duration = 10 sec | Range = Spell ball | Casting Time = Instant | Uses Per Day = 2

Blind – Target cannot use any ability that is not Self, Line of Sight, or Area of Effect. Do not cover your eyes. This is a safety issue. | Resist Type – Physical | Duration – 10 sec | Range – Spell ball | Casting Time – Instant | Uses – 2

Blind Sense – You can not be blinded. | Ability Type = Physical | Duration = All Day | Range = Area of Effect | Casting Time = Instant | Uses Per Day = 1

Removed, see Resistance: Physical

Blink – Caster becomes untargetable while they move directly to a location within 30 feet of the starting location where they immediately become targetable again. | Ability Type = Magical | Duration = Instant | Range = Self | Casting Time = Instant | Uses Per Day = 2

Blink – Target becomes untargetable while they move directly to a location within 30 feet of the starting location where they immediately become targetable again. Cannot appear within 5 feet of another character. | Resist Type – Mystical | Duration – Instant | Range – Self | Casting Time – Instant | Uses – 2

Bolster – When near another character casting Ability Armor, player increase the armor points given by 1 to a maximum of 3 ability armor total. | Ability Type = Magical | Duration = Instant | Range = Touch | Casting Time = 10 sec | Uses Per Day = 3

Removed. No longer needed now that you can upgrade abilities.

Calm Emotions – Brings target to a neutral emotional state. Does not counteract Ability Effects. | Ability Type = Mental | Duration = Instant | Range = Touch | Casting Time = Instant | Uses Per Day = 2

Calm Emotions – Brings target to a neutral emotional state. Does not counteract Ability Effects. | Resist Type – Mental | Duration – Instant | Range – Touch | Casting Time – Instant | Uses – 2

Consume – A player can consume a piece of creature and heal 1 hit point of wound damage. Monster only ability. | Ability Type = Physical | Duration = Instant | Range = Self | Casting Time = 15 sec | Uses Per Day = 4

Taken off the player ability list. There will be a new list with NPC Only Abilities in the future.

Copy Artifice – Crafting ability. Uses per day cannot be regained. Allows the copying of 4 and 5 use enchantments. Requires twice the materials to copy. | Ability Type = Craft | Duration = Instant | Range = Self | Casting Time = 1 min | Uses Per Day = 5

Magitech Savant – Caster can duplicate the effect of a magitech item or artifact that targets a single target. | Resist Type – None | Duration – Instant | Range – Touch | Casting Time – Instant | Uses – 3

Deafen – Interrupts all abilities in the process of being cast and forces the targets to drop all held items to cover their ears. | Ability Type = Magical | Duration = 10 sec | Range = Area of Effect | Casting Time = Instant | Uses Per Day = 1

Deafen – Interrupts all abilities in the process of being cast and forces the targets to drop all held items to cover their ears. | Resist Type – Physical | Duration – 10 sec | Range – Area of Effect | Casting Time – Instant | Uses – 1

Decoy – Replaces character with a stuffed animal so enemies for 10 seconds think that the stuffed animal is the real person. Player must provide the stuffed animal. | Ability Type = Magical | Duration = 10 sec | Range = Spell ball | Casting Time = Instant | Uses Per Day = 2

Decoy – Throw a spell ball. Creates a false duplicate of yourself where it lands. All Players believe it is a duplicate of you until duration ends. | Resist Type – Mental | Duration – 10 sec | Range – Spell ball | Casting Time – Instant | Uses – 2

Diplomacy – Player thoroughly convinces target character that the player has no intention of physical harm toward the target for 1 minute or target character is harmed by player. | Ability Type = Social | Duration = 1 min | Range = Point | Casting Time = 5 sec | Uses Per Day = 2

Diplomacy – Caster thoroughly convinces target character that the caster has no intention of physical harm toward the target for 1 minute or target character is harmed by caster. This does not prevent aggression. | Resist Type – Mental | Duration – 1 min | Range – Point | Casting Time – 5 sec | Uses – 2

Disable Device – Able to disable a crafted item, lock or trap for 1 hour. Casting time for traps starts when you reveal the trap. | Ability Type = Physical | Duration = 1 hr | Range = Touch | Casting Time = 1 min | Uses Per Day = 2

Disable Device – Caster is able to render any magical/technical device disabled. If a device is disable a use can make it opperable again. | Resist Type – None | Duration – 1 hr | Range – Touch | Casting Time – 1 min | Uses – 3

Disarm – The user touches a target/weapon and causes a target to drop their weapon. | Ability Type = Magical | Duration = Instant | Range = Touch | Casting Time = Instant | Uses Per Day = 2

Disarm – Caster touches a target/weapon and causes a target to drop their weapon. | Resist Type – Physical | Duration – Instant | Range – Touch | Casting Time – Instant | Uses – 2

Disguise – A player can appear as any other race. | Ability Type = Magical | Duration = 1 hr | Range = Self | Casting Time = 1 min | Uses Per Day = 3

Disguise – Target can wear a mask to appear as another nondescript individual. Kit may be required depending on what you are appearing as. | Resist Type – Mental | Duration – 1 hr | Range – Self | Casting Time – 1 min | Uses – 3

Dismember – Monster only ability. A player can remove another creature’s limb. This limb can only be regenerated with a Cure Ailments (Regenerate). | Ability Type = Physical | Duration = Instant | Range = Touch | Casting Time = Instant | Uses Per Day = 2

Removed from the game.

Dispel – Disable one single ongoing Magical and Mental effect, excluding a permanent ailment effect. | Ability Type = Magical | Duration = Instant | Range = Touch | Casting Time = 30 sec | Uses Per Day = 2

Dispel – Caster ends one ongoing temporary ability effect. | Resist Type – Mystical | Duration – Instant | Range – Touch | Casting Time – 30 sec | Uses – 2

Dodge – Dodge allows a character to negate one hit against them, including spell balls. | Ability Type = Magical | Duration = Instant | Range = Self | Casting Time = Instant | Uses Per Day = 3

Dodge – Caster may negate one hit against them, including spell balls. | Resist Type – Physical | Duration – Instant | Range – Self | Casting Time – Instant | Uses – 3

Entanglement – Snares a target for 30 seconds upon hit. | Ability Type = Physical | Duration = 30 sec | Range = Spell ball | Casting Time = 10 sec | Uses Per Day = 3

Entanglement – Snares a target for 30 seconds upon hit. | Resist Type – Physical | Duration – 30 sec | Range – Spell ball | Casting Time – 10 sec | Uses – 3

Fear – Causes all creatures within line of sight to cower and be afraid of the user. The targets can defend themselves. | Ability Type = Mental | Duration = 30 sec | Range = Line of Sight | Casting Time = Instant | Uses Per Day = 2

Fear – Target cannot willingly move closer to or attack the caster for the duration | Resist Type – Mental | Duration – 30 sec | Range – Line of Sight | Casting Time – Instant | Uses – 2

Foresight – Player can ask the GMs a question and receive back a vague answer. The question must be yes or no. | Ability Type = Magical | Duration = Instant | Range = Self | Casting Time = 30 sec | Uses Per Day = 4

Foresight – Caster may ask a “Yes or No” question from a target. They respond with an honest answer that may be cryptic. | Resist Type – Mental | Duration – Instant | Range – Self | Casting Time – 30 sec | Uses – 4

Forgettable Face – Caster can cause another creature to forget their face. | Ability Type = Mental | Duration = All Day | Range = Touch | Casting Time = 15 sec | Uses Per Day = 3

Forgettable Face – Caster can cause target to forget their face. | Resist Type – Mental | Duration – All Day | Range – Touch | Casting Time – Instant | Uses – 1

Haggle – A player can haggle an NPC merchant to buy an item at cost from the player. | Ability Type = Social | Duration = Instant | Range = Point | Casting Time = 5 sec | Uses Per Day = 3

Haggle – Caster can haggle an NPC merchant to buy an item at cost from the caster. | Resist Type – Mental | Duration – Instant | Range – Point | Casting Time – 5 sec | Uses – 3

Haste – Did not exist in 2022.

Haste – Target may use any ability at instant speed for the duration. Target can not use any ability for the next 10 mins. Does not affect craft times. | Resist Type – Mystical | Duration – 1 min | Range – Self | Casting Time – 30 sec | Uses – 1

Heal – Removes 1 point of damage to a limb. Cannot heal a torso wound. | Ability Type = Magical | Duration = Instant | Range = Touch | Casting Time = 30 sec | Uses Per Day = 3

Heal – Target removes 1 point of damage to a limb, restoring its use. Cannot heal a torso wound. | Resist Type – Physical | Duration – Instant | Range – Touch | Casting Time – 30 sec | Uses – 3

Inflict Ailment – Monster only ability. Targets one person. Causes the target to be affected by a level 1 Ailment. | Ability Type = Magical | Duration = 1 hr | Range = Touch | Casting Time = 10 sec | Uses Per Day = 2

Taken off the player ability list. There will be a new list with NPC Only Abilities in the future.

Intimidation – Player thoroughly convinces target character that if the character attacks the player, the character WILL die. | Ability Type = Social | Duration = 1 min | Range = Point | Casting Time = 5 sec | Uses Per Day = 2

Intimidation – Caster thoroughly convinces target character that if the target attacks the caster, the target WILL die. | Resist Type – Mental | Duration – 1 min | Range – Point | Casting Time – 5 sec | Uses – 2

Invisibility – Caster puts their hand on their head to indicate out of game and for 10 seconds cannot be directly targeted by abilities or attacks. Area of Effect and Line of Sight spells will still affect the caster. This ability can only be used in battle. | Ability Type = Magical | Duration = 10 sec | Range = Self | Casting Time = Instant | Uses Per Day = 2

Combigned with Stealth.

Just What You Need – Player produces 5 abundant or 3 common material from within their personal stores. You cannot gain Magic or Tech materials from this ability. | Ability Type = Craft | Duration = Instant | Range = Self | Casting Time = 30 sec | Uses Per Day = 4

Just What You Need – Caster produces 10 abundant materials of one type from within their personal stores. | Resist Type – None | Duration – Instant | Range – Self | Casting Time – 30 sec | Uses – 4

Knockback – All creatures in line of sight are knocked backwards 10 feet. It does not fall to the ground. | Ability Type = Magical | Duration = Instant | Range = Line of Sight | Casting Time = Instant | Uses Per Day = 1

Push – Target creatures in line of sight are knocked backwards 10 feet. It does not fall to the ground. | Resist Type – Physical | Duration – Instant | Range – Touch | Casting Time – Instant | Uses – 3

Knockdown – Target is knocked to the ground. | Ability Type = Magical | Duration = Instant | Range = Touch | Casting Time = Instant | Uses Per Day = 2

Trip – Target is knocked to the ground or optional 3 seconds of roleplay. | Resist Type – Physical | Duration – Instant | Range – Touch | Casting Time – Instant | Uses – 2

Knockout – Touched target is rendered unconscious. The target can be woken by another creature. | Ability Type = Magical | Duration = 10 sec | Range = Touch | Casting Time = Instant | Uses Per Day = 2

Knockout – Target is rendered unconscious. The target is woken by another creature or attacked, the effect ends. | Resist Type – Physical | Duration – 10 sec | Range – Touch | Casting Time – Instant | Uses – 2

Last Stand – Did not exist in 2022.

Last Stand – Can only be used in Bleedout. Target regains 3 health and full use of limbs. If the Target’s health becomes 0, they skip bleed out and immediately enter defeat. | Resist Type – Physical | Duration – 1 Min | Range – Self | Casting Time – Instant | Uses – 1

Leech – Takes one damage from the target and heals one damage to the caster. | Ability Type = Magical | Duration = Instant | Range = Touch | Casting Time = 5 sec | Uses Per Day = 3

Leech became a NPC only ability and is moved to the NPC Ability List.

Lore: Culture – Choose one language to know permanently: Baahir, Ancuram, Vertegron, Fey, Imperium. You may ask 1 Yes or No Question about that culture. All Generic Lore Functions apply to this ability. | Ability Type = Lore | Duration = Instant | Range = Area of Effect | Casting Time = 1 min | Uses Per Day = 1

Lore: Culture – Caster knows enough to be able to speak Baahir, Ancuram, Vertegron, Fey, Imperium, Planar, and Common. Use other language sign in order to signify you are speaking another language. Caster may ask 1 Yes or No Question about that culture. All Generic Lore Functions apply to this ability. | Resist Type – None | Duration – Instant | Range – Area of Effect | Casting Time – 1 min. | Uses – 1

Lore: Magic – Can take two materials of the same quality to make a Magic resource of the same quality. All Generic Lore Functions apply to this ability. This can not be selected as a starting ability. | Ability Type = Lore | Duration = Instant | Range = Area of Effect | Casting Time = 1 min | Uses Per Day = 1

Lore: Magic – Caster can take two materials of the same quality to make a Magic resource of the same quality. All Generic Lore Functions apply to this ability. This can not be selected as a starting ability. | Resist Type – None | Duration – Instant | Range – Area of Effect | Casting Time – 1 min. | Uses – 1

Lore: Monster – Player may ask a staff or GM to identify a creature. All Generic Lore Functions apply to this ability. | Ability Type = Lore | Duration = Instant | Range = Area of Effect | Casting Time = 1 min | Uses Per Day = 1

Lore: Monster – Caster may ask a staff or GM to identify a creature. All Generic Lore Functions apply to this ability. | Resist Type – None | Duration – Instant | Range – Area of Effect | Casting Time – 1 min. | Uses – 1

Lore: Planes – Can Identify what plane something or someone comes from. You may also use this ability to make others unable to tell which plane you come from or have been to. All Generic Lore Functions apply to this ability. | Ability Type = Lore | Duration = Instant | Range = Area of Effect | Casting Time = 1 min | Uses Per Day = 1

Lore: Planes – Caster can Identify what plane something or someone comes from. Caster may also use this ability to make others unable to tell which plane they come from or have been to. All Generic Lore Functions apply to this ability. | Resist Type – None | Duration – Instant | Range – Area of Effect | Casting Time – 1 min. | Uses – 1

Lore: Resource – Create 1 spawn point at a time for 30 abundant materials of your choice.(Does not include Magic or Tech Materials). May place the new spawn point after the previous has been exhausted. All Generic Lore Functions apply to this ability. | Ability Type = Lore| Duration = Instant | Range = Area of Effect | Casting Time = 1 min | Uses Per Day = 1

Lore: Resource – Caster create 1 spawn point at a time for 15 Common materials of your choice. It takes 2 mins of roleplay to collect 1 resource. (Does not include Magic or Tech Materials). May place the new spawn point after the previous has been exhausted. All Generic Lore Functions apply to this ability. | Resist Type – None | Duration – Instant | Range – Area of Effect | Casting Time – 1 min. | Uses – 1

Lore: Tech – Can take two materials of the same quality to make a Tech resource of the same quality. All Generic Lore Functions apply to this ability. This can not be selected as a starting ability. | Ability Type = Lore | Duration = Instant | Range = Area of Effect | Casting Time = 1 min | Uses Per Day = 1

Lore: Tech – Caster can take two materials of the same quality to make a Tech resource of the same quality. All Generic Lore Functions apply to this ability. This can not be selected as a starting ability. | Resist Type – None | Duration – Instant | Range – Area of Effect | Casting Time – 1 min. | Uses – 1

Magic Blast – Deals 1 hit of damage to location hit. Please choose your own element. | Ability Type = Magical | Duration = Instant | Range = Spell ball | Casting Time = 10 sec | Uses Per Day = 3

Blast – Caster Deals 1 hit of damage to target location hit. | Resist Type – Physical | Duration – Instant | Range – Spell ball | Casting Time – 5 sec | Uses – 3

Magic Mimic – When an magic ability is used on the character, they may copy that magic ability instantly. Copied ability cannot be stored for later use. Crafted items cannot be copied. | Ability Type = Magical | Duration = Instant | Range = Self | Casting Time = Instant | Uses Per Day = 2

Mimic – When an ability is used on the caster, they may recast it as is including any upgrades, but can choose new targets. | Resist Type – None | Duration – Instant | Range – Self | Casting Time – Instant | Uses – 2

Maim Limb – Causes instant limb damage to a called out limb. | Ability Type = Physical | Duration = Instant | Range = Point | Casting Time = 10 sec | Uses Per Day = 2

Maim Limb – Target’s Named Limb becomes “Broken” and cannot be used effectively, but causes no damage to health. Can be fixed by any healing. | Resist Type – Physical | Duration – Instant | Range – Point | Casting Time – 10 sec | Uses – 2

Pickpocket – If the caster can sneak up on another character, they can tap a pouch on the person and name a type of item (i.e. copper, silver, rare plant materials). If the target has that item in that pouch, they must hand it over to the caster. For 10 seconds, the target does not know they were pickpocketed. | Ability Type = Physical | Duration = Instant | Range = Touch | Casting Time = Instant | Uses Per Day = 2

Pickpocket – If the caster can sneak up on another character, they can tap a pouch on the target person and name a type of item (i.e. copper, silver, rare plant materials). If the target has that item in that pouch, they must hand it over to the caster. For 10 seconds, the target does not know they were pickpocketed. | Resist Type – Physical | Duration – Instant | Range – Touch | Casting Time – Instant | Uses – 2

Precision Hit – Precision hit allows one melee weapon hit to bypass armor. | Ability Type = Physical | Duration = Instant | Range = Touch | Casting Time = Instant | Uses Per Day = 2

Pierce – Precision hit allows one melee weapon hit to bypass target’s armor. | Resist Type – Physical | Duration – Instant | Range – Touch | Casting Time – Instant | Uses – 2

Pull – Forces the target to move ten feet closer to the user. | Ability Type = Magical | Duration = Instant | Range = Spell ball | Casting Time = 5 sec | Uses Per Day = 2

Pull – Forces the target to move ten feet closer to the user. | Resist Type – Physical | Duration – Instant | Range – Spell ball | Casting Time – 5 sec | Uses – 2

Rage – For 10 seconds, the user goes into a frenzy. They ignore any damage, but will target the nearest creature, friend or foe. | Ability Type = Mental | Duration = 10 sec | Range = Self | Casting Time = Instant | Uses Per Day = 2

Rage – For 10 seconds, the target goes into a frenzy. They ignore any damage, then becomes unconscious for 10 seconds unless woken up or attacked after the frenzy. | Resist Type – Mental | Duration – 10 sec | Range – Self | Casting Time – Instant | Uses – 2

Redirect – Did not exist in 2022.

Redirect – Forces target to choose a different opponent to focus on. Stops working if you attack them or there are no other viable opponents. | Resist Type – Mental | Duration – 30 sec | Range – Spell ball | Casting Time – 5 Sec | Uses – 2

Resistance: Ailment – Allows the user to ignore 1 Ailment effect or ability. Cannot Upgrade Range. | Ability Type = Magical| Duration = Instant | Range = Self | Casting Time = Instant | Uses Per Day = 2

Resistance: Ailment – Allows the caster to ignore 1 Ailment effect on you. Cannot Upgrade Range. | Resist Type – None | Duration – Instant | Range – Self | Casting Time – Instant | Uses – 2

Resistance: Magic – Allows the user to ignore 1 magic-based ability. | Ability Type = Magical | Duration = Instant | Range = Self | Casting Time = Instant | Uses Per Day = 2

Resistance: Mystical – Allows the caster to ignore 1 ability or ritual that affects you in some sort of metaphysical way. Cannot Upgrade Range | Resist Type – None | Duration – Instant | Range – Self | Casting Time – Instant | Uses – 2

Resistance: Mental – Allows the user to ignore 1 mental ability. | Ability Type = Magical | Duration = Instant | Range = Self | Casting Time = Instant | Uses Per Day = 2

Resistance: Mental – Allows the caster to ignore 1 ability that affects your mind. Cannot Upgrade Range. | Resist Type – None | Duration – Instant | Range – Self | Casting Time – Instant | Uses – 2

Resistance: Physical – Allows the user to ignore 1 physical ability. Cannot Upgrade Range. | Ability Type = Magical | Duration = Instant | Range = Self | Casting Time = Instant | Uses Per Day = 2

Resistance: Physical – Allows the caster to ignore 1 ability that affects your body. Cannot Upgrade Range. | Resist Type – None | Duration – Instant | Range – Self | Casting Time – Instant | Uses – 2

Resistance: Social – Allows the user to ignore 1 social-based ability. | Ability Type = Magical | Duration = Instant | Range = Self | Casting Time = Instant | Uses Per Day = 2

Resistance: Social – Removed

Resourceful – Can break a single material into 5 of the next lowest type of material. | Ability Type = Craft | Duration = Instant | Range = Touch | Casting Time = 30 sec | Uses Per Day = 3

Resourceful – Removed due to a station having the same effect.

Rig – Rig a shield or weapon to work the duration, but it takes twice as many materials to fix when broken again. | Ability Type = Physical | Duration = 1 Hour | Range = Touch | Casting Time = 30 sec | Uses Per Day = 4

Rig – Caster Rigs a shield or weapon to work the duration, but it takes twice as many materials to fix when broken again. | Resist Type – None | Duration – 10 Min | Range – Touch | Casting Time – Instant | Uses – 3

Ritual – Did not exist in 2022.

Ritual – Caster may lead rituals. There is no limit to uses. | Resist Type – None | Duration – Instant | Range – Self | Casting Time – 1 min | Uses – 5

Sacrifice – User can cause one damage to themselves to heal one damage to another creature. | Ability Type = Magical | Duration = Instant | Range = Touch | Casting Time = 15 sec | Uses Per Day = 3

Sacrifice – User’s health becomes 1 for 1 hour, Target’s health and limbs are restored to full. User cannot heal beyond 1 for that hour. Cannot cast again until effect ends. | Resist Type – Mystical | Duration – Instant | Range – Touch | Casting Time – Instant | Uses – 1

Salvage – With a 1 minute roleplay, a player can break down an in-game item into 2 abundant materials. If it is a crafted item, it is half the materials it took to create it. | Ability Type = Physical | Duration = Instant | Range = Touch | Casting Time = 1 min | Uses Per Day = 5

Salvage – Removed

Sanctuary – Player declares a structure that he is in possession of or charged with protecting as a sanctuary. Characters that are welcomed as guests by the player or the player is otherwise responsible for are granted +1 ability armor while within the walls of the structure. Characters that are declared as no longer welcome or no longer under the player’s charge by the player lose their bonus. | Ability Type = Social | Duration = All Day | Range = Area of Effect | Casting Time = 1 min | Uses Per Day = 2

Sanctuary – This will be an effect of a ritual.

Secret – User can share a piece of information, then declare it a secret. The target cannot speak of it directly for 1 hour. The Truth ability cannot force this information from the target. | Ability Type = Social | Duration = 1 hr | Range = Touch | Casting Time = 15 sec | Uses Per Day = 2

Secret – This will be an effect of an Ritual.

Silence – With a 5 second roleplay, makes it so another creature cannot speak or make vocal sounds. | Ability Type = Magical | Duration = 1 min | Range = Touch | Casting Time = 5 sec | Uses Per Day = 2

Silence – Target cannot speak or make vocal sounds. Prevents abilities with cast times, but does not stop in game ability calls. | Resist Type – Mystical | Duration – 1 min | Range – Touch | Casting Time – 5 sec | Uses – 2

Slow – Target is unable to run. | Ability Type = Magical | Duration = 30 sec | Range = Spell ball | Casting Time = 5 sec | Uses Per Day = 2

Slow – Target doubles all cast times of abilities.Does not affect craft times. | Resist Type – Mystical | Duration – 30 sec | Range – Spell ball | Casting Time – 5 sec | Uses – 2

Speak With Dead – Allows the caster to speak with a dead character for 1 minute. No other characters can hear the dead’s half of the interaction. Denote with “other language” gesture. | Ability Type = Magical | Duration = 1 min | Range = Touch | Casting Time = 30 sec | Uses Per Day = 5

Speak With Dead – Allows the target to speak with a dead character for 1 minute. No other characters can hear the dead’s half of the interaction. Denote with “other language” gesture. | Resist Type – Mystical | Duration – 1 min | Range – Touch | Casting Time – 30 sec | Uses – 5

Spirti Link – Did not exist in 2022.

Spirit Link – Affected players must stay within 10 feet of each other or else the ability ends. If the caster or target is targeted by any ability, it also affects the others. | Resist Type – Mystical | Duration – 1 min | Range – Touch | Casting Time – 30 sec | Uses – 3

Stealth – Makes a character unseen. Must put elbow over face as a shroud. In daylight, it lasts for 1 minute; At night, lasts for 1 hr. You cannot come out of stealth within 5 feet of another player. This ability is dispelled by Tracking. | Ability Type = Magical | Duration = 1 hr | Range = Self | Casting Time = Instant | Uses Per Day = 3

Stealth – Target becomes hidden. Must put elbow over face as a shroud. You cannot come out of stealth within 5 feet of another player. This ability is countered by Tracking. If ability ends early, must recast in order to go back into stealth. | Resist Type – Physical | Duration – 1 hr | Range – Self | Casting Time – Instant | Uses – 3

Stun – Target is unable to move, attack or use abilities for the duration, but may defend themselves. | Ability Type = Magical | Duration = 30 sec | Range = Touch | Casting Time = Instant | Uses Per Day = 2

Stun – Target is unable to move locations, attack or use abilities for the duration, but may defend themselves. | Resist Type – Physical | Duration – 30 sec | Range – Touch | Casting Time – Instant | Uses – 2

Suggestion – User designates a thought that the target has. After 1 hour, the target realizes their thoughts were tampered with, even if it was something they would normally think. | Ability Type = Mental | Duration = 1 hr | Range = Touch | Casting Time = Instant | Uses Per Day = 2

Suggestion – User gives a target a 1 word comand. Target interprets and follows command to the best of their ability. Target can not be compelled to hurt themselves. | Resist Type – Mental | Duration – 1 hr | Range – Touch | Casting Time – Instant | Uses – 2

Sunder – Sunder breaks 1 piece of equipment, either a shield or weapon. | Ability Type = Physical | Duration = Instant | Range = Touch | Casting Time = Instant | Uses Per Day = 2

Sunder – Caster breaks 1 piece of equipment, either a shield or weapon. Multiple Sunders can damage structures. | Resist Type – Physical | Duration – Instant | Range – Touch | Casting Time – Instant | Uses – 2

Taunt – Target character is forced to fight you. | Ability Type = Mental | Duration = Instant | Range = Point | Casting Time = Instant | Uses Per Day = 2

Taunt – Target character is forced to fight the caster. | Resist Type – Mental | Duration – Instant | Range – Point | Casting Time – Instant | Uses – 2

Tongues – Allows a character to understand and speak other languages. | Ability Type = Magical | Duration = All Day | Range = Self | Casting Time = 10 sec | Uses Per Day = 3

Tongues – Removed, see Lore: Culture.

Tracking – Callout “Tracking.” All creatures who hear the call must respond with “Tracked.” Can instantly bring a character out of stealth if the character can see the caster. | Ability Type = Magical | Duration = Instant | Range = Area of Effect | Casting Time = 30 sec | Uses Per Day = 2

Tracking – Caster Calls out “Tracking.” All targets within 10 feet of the caster must respond with “Tracked”, and come out of stealth if they are in stealth. | Resist Type – None | Duration – Instant | Range – Area of Effect | Casting Time – 30 sec | Uses – 2

Truth – Target must answer truthfully Y/N questions for duration. | Ability Type = Magical | Duration = 1 min | Range = Touch | Casting Time = 30 sec | Uses Per Day = 3

Truth – Target must answer truthfully Y/N questions but does not have to give details. | Resist Type – Mental | Duration – 1 min | Range – Touch | Casting Time – 30 sec | Uses – 3

Thank you for being a part of Meadowmere LARP.

Be ready this season to Play Your Part.

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