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Crafting

5 min read

Currently, Meadowmere LARP has three types of crafting abilities. Others may be added at a later date. The existing types are as follows:

Alchemy

Alchemy is the action of transmutation of base metals into Consumables; Those consumables can come in the appearance of elixirs, food, potions, salves, injections, etc… that have a desired effect on an individual when it is either consumed or administered.  

Artificing

Artificing is the art of infusing magical effects into mundane items. This requires items like talismans or scrolls to be able to attach the effect to. Those effects then stay attached to the item until either triggered or used.

Artisan

An Artisan crafts amazing and intricate tools, weapons, and armor. They have even been known to be able to pull out innate aspects of certain tools making them better at doing the things they are built to do.

General Overview #

When you take a crafting ability you can craft items that are for 5 use or 4 use abilities. Can upgrade the power of created items or material expense of recipes with upgrade of kit. Crafting Abilities can create or repair 5 items per day and uses of crafting abilities cannot be regained like normal abilities.

Anytime you want to craft an item, you will use 1 use of your crafting skill along with the required resources needed for that recipe. The length of time to craft any recipe is based on the number of recourses required. It takes 1 min per resource in the recipe.

How to Learn Crafting skills #

Many choose to start the game with a crafting skill, others learn it through roleplay. 

If you have an open Ability slot and would like to learn how to do a crafting skill in game, you can either have someone teach you a recipe or try to teach yourself a recipe. To have someone teach you it takes 5 hours to learn how to make a recipe spread over 5 in game days. If you are on your own, it will take twice as long, spread out over ten in game days. To learn the crafting skill on your own, you will need a recipe to work on and learn. 

Starting Recipes #

If you are starting a new character and choosing one of the crafting skills as one of your starting abilities, you will be able to choose one recipe that you know. All others will need to be learned through spending the necessary material cost and roleplaying the event in game.

Learning New Recipes #

You will find times when you run across new recipes that you want to learn. In order to learn a new recipe, you must spend the “To Learn” cost which is the same as 3 times the cost to make the item normally. Spending this cost uses the resources listed on the card and you get 1 of the items at the end. After doing this, you have learned the recipe and you need to have a GM initial the recipe card to show you have learned it. 

If you lose this card at any time, you will have lost the knowledge of how to make this item and will have to relearn how to make it.

Recipe cards can not be pickpocketed, but Item cards can be. Item cards are representations of items for simplicity of the game. Those items cards will look the same as recipe cards but will have the word Item written on it.

Materials #

Categories of Materials

There are 7 types of crafting materials. 5 of them can be found easily, and 2 of them are considered refined materials and therefore cannot be obtained easily. The 5 common material types are Animal, Chemical, Ore, Plant, and Stone. The two refined materials are Magical and Tech.

Material Rarity #

On top of the type, there are different rarities as well, Starting at Abundant, you also have Common, Scarce, Rare, and the elusive Quest Material type.

Abundant materials are white or clear. The GMs will put out gathering points where you can get one material per minute you spend roleplaying gathering the materials. These materials will expire at the end of the game. Abundant materials are worth 1 point when creating recipes.

Common materials are green. These can be found in chests, as lootable items off of monsters or quest rewards, or bought from merchants. Common materials are worth 2 points when creating recipes.

Scarce materials are red. These can be found in chests, as lootable items off of monsters or quest rewards, or bought from merchants. Scarce materials are worth 3 points when creating recipes.

Rare materials are blue. These can be found in chests, as lootable items off of monsters or quest rewards, or bought from merchants. Rare materials are worth 4 points when creating recipes.

Quest materials are unique props. These will be handed out at the GMs’ discretion. If you have a recipe that requires a quest material, and you would like to use it. You must discuss with the GMs so they can work with you to implement it into the current story. Quest materials are worth 5 points when creating recipes.

Crafted Items #

All of the crafted items are unique to the different types of crafters, find out more about the items that can be made on the Crafted Items page.

Recipe Creation #

In game, players are not able to create their own recipes, but are encouraged to provide their ideas to GMs. Each recipe has to be balanced to fit the others that have been created.

List of all Recipes #

Things to remember:

You can only use recipes you have found in-game.

This list is not all possible recipes, but the common ones. (There are quest recipes that are specific to a quest)

For a larger version of this chart, please visit this page!

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